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Depth 1/7 Boss
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Streak
Combat report

Choose a relic

One of three. The squad keeps it for the whole run.

Choose an ability

Traits

Field different mechs that share a trait to switch it on — duplicates of the same mech only count once. Hit the first number for tier 1, the second for tier 2.
⌫ SELL
drag the mech to move it · drag onto the shop to sell
Fusion detected
+

Both mechs are consumed. This cannot be undone.

Fusion recipes

Drag one mech onto another to weld them into a new machine that fires both their ults. Both mechs must be ★2 — fusing is a payoff you earn. Three of the SAME mech still stars up; this is the other axis.
How to play

How to play

A run is three acts. Draft a squad between fights, position it, then hands off — they fight on their own.
Buy mechs — 3 of a kind fold into one bigger ★2, and ★2 lets you pick an ability that reshapes it
Drag them from the bench onto your half — position matters, tanks at the front
Drag one ★2 mech onto a different ★2 to fuse them into a new machine that fires both their ultimates
Matching traits power the whole squad — tap the traits chip to see what's live
Mechs keep their damage between fights. A fallen mech is down for the run — revive it with gold, or recycle it for Scrap
The gold Overdrive bar fills as you fight — tap the ring on the gold band to unleash every ult at once
Climb the branching map through 3 acts, each ending in a different Warlord. Beat all three to win
Dying still pays — you bank Cores every run and spend them in the Foundry on permanent upgrades

Options

Saved on this device.
Wipes Cores, the Foundry, pilots, the tutorial and any saved run. Two taps to confirm.
DEFEAT

WASTED

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+0 Cores this run · lifetime bank — spend them in the Foundry
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Depth 0 / 7
Choose your path — tap a lit node · climb to the Warlord

The Foundry

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Permanent squad upgrades. Every run pays Cores — win or lose. Deeper runs, elites and the Warlord pay more.

Choose your pilot

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Each commander opens the run with a signature loadout. Unlock more with Cores.