One of three. The squad keeps it for the whole run.
Traits
Field different mechs that share a trait to switch it on — duplicates of the same mech only count once.
Hit the first number for tier 1, the second for tier 2.
⌫ SELL
drag the mech to move it · drag onto the shop to sell
How to play
Killa K · arcade
VOLT CHESS
Buy mechs — 3 of a kind fuse into a bigger, meaner ★ form
Drag them from the bench onto your half — fill all your slots before you fight
Matching traits power the squad — tap the traits chip to see them
Fight — cyan lasers vs the crimson wave, hands off
The gold Overdrive bar charges as you fight — when it fills, tap the ring on the gold band to unleash the whole squad's ults
Climb the branching map — grab relics, dodge or fight elites, beat the Warlord to win the run
first deployment
DEFEAT
WASTED
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+0 Cores this run · lifetime bank — spend them in the Foundry
1
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Depth 0 / 7
Choose your path — tap a lit node · climb to the Warlord
The Foundry
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Permanent squad upgrades. Every run pays Cores — win or lose. Deeper runs, elites and the Warlord pay more.
Choose your pilot
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Each commander opens the run with a signature loadout. Unlock more with Cores.